Freeplay Checkpoint
Rewind, Save, and Restore Checkpoints in Freeplay, Replays, and Custom Training!
Setup:
- Open bakkesmod window (F2 by default)
- Click "Plugins"
- Find "Freeplay Checkpoint" in the plugin list on the left.
- Optional: choose new button bindings.
- Click "Apply Bindings"
Alternatively, or for KBM users: assign the cpt_
commands (listed in the Command
Reference section below) as desired in the "Bindings" tab.
It is recommended to disable goal scoring in bakkesmod while using this plugin.
Basic Usage:
Note: assumes default bindings from above.
- Start freeplay mode. Set up a shot.
- Enter rewind mode by pressing the right thumb stick.
- Steer left/right to rewind/advance time.
- When you find a point in time to save, press the Back (or Select or Share) button.
- Resume driving.
- Press Back again to return to that checkpoint.
- Press Back (twice) on a currently frozen checkpoint to delete it.
- Press left/right on the dpad to navigate between multiple saved checkpoints.
Command Reference:
cpt_freeze
: activates rewind mode in Freeplay or Custom Trainingcpt_do_checkpoint
:- In rewind mode, not at a saved checkpoint: saves the current state as a checkpoint
- In rewind mode, at a saved checkpoint: deletes the current checkpoint (press twice)
- While playing: loads the latest checkpoint
- In a replay, saves the currently selected car & ball as a checkpoint
cpt_prev_checkpoint
/cpt_next_checkpoint
: loads the previous/next saved checkpointcpt_rand_checkpoint
: loads a random saved checkpointcpt_lock_checkpoint
: locks/unlocks the current checkpoint to prevent/allow its deletion.cpt_mirror_state
: when frozen, mirrors car and ball to opposide side of field.cpt_freeze_ball
:- In rewind mode: unfreezes the player's car while keeping the ball frozen
- While playing: freezes the ball without freezing the player's car
cpt_copy
*:- In rewind mode: copy the current state to the clipboard
- While playing: copy the last loaded checkpoint or quick checkpoint to the clipboard
- In a replay: copy the currently selected car & ball to the clipboard
cpt_paste
*: load a checkpoint from the clipboard as a quick checkpoint
* - The cpt_copy
and cpt_paste
commands can be entered in the F6 console of bakkesmod.
Settings Reference:
- Bindings:
- KBM players should manually bind the cpt_ keys in the bindings section.
- Controller players may hold the button they wish to bind and click the action they wish to bind to that button.
- Recommended: Do not bind cpt_checkpoint to the same button as "reset shot".
- Ignore prev/next/freeze ball when not frozen (recommended):
- Avoids interfering with bakkesmod default commands.
- Disable binds in custom training: ignore commands in custom training
- Disable binds in workshop: ignore commands on workshop maps
- Reset button loads last checkpoint instead of resetting:
- If a checkpoint was loaded within the last few seconds (set by this amount), the reset shot button will load that checkpoint instead of resetting training.
- Variance:
- When resuming play from frozen, apply randomness to the scenario.
- Randomly mirror when loading checkpoint:
- Randomly mirrors shots when loading to practice opposite angles.
- Load random checkpoint:
- When not frozen and
cpt_do_checkpoint
is pressed, load a random checkpoint instead of the latest one.
- When not frozen and
- Auto-reset checkpoint:
- Allows drilling a shot or running through shots like a training pack.
- Other Options:
- Save File Name:
- Sets the checkpoint save file; store different types of shots in different files.
- Delete ALL Shots:
- Deletes every saved checkpoint in the current file, even locked shots. Check the "Enable" checkbox first to enable the button - there is no warning or confirmation once this is checked.
- Show player boost while rewinding:
- If set, boost will be shown when rewinding if the player was boosting while recording. Does not affect checkpoints.
- Clean History:
- When rewinding and restoring an old state, deletes history after that restored point.
- History Length: amount of history to save
- History Refresh Rate:
- Interval between saved state points. Set small for maximum smoothness in history data, but at the possible expense of worse performance.
- Debug:
- Shows some additional debugging data. Probably not useful.
- Save File Name:
Other CVars
cpt_car_frozen
/cpt_ball_frozen
:- These are set by this plugin whenever the car or ball or both are frozen in freeplay.
Uninstalling:
To conveniently remove bindings from buttons, click the "Remove Bindings" button in the settings pane.
Contact:
Feel free to submit feature requests or bugs on Github, or contact me on Discord at NitroP#7674.
Please read this document fully before contacting me about bugs. Thank you!