/Nivs-A2-Addon

NiveusLuna's Glorious Addon for Star Trek: Armada II Classic

Primary LanguageC

Nivs-A2-Addon

NiveusLuna's Glorious Addon for Star Trek: Armada II Classic

As the name implies, this is an addon modpack. Not for A2, but for the FleetOps mod "Star Trek: Armada 2 Classic". It is dependent on the FleetOps engine, and is written for the 4.0 launcher. As the 4.0 launcher fixes several bugs in the STA2 Classic addon to begin with, I recommend using it.

This mod is dependent on STA2 Classic and my STA2 Classic Bugfix mod. If you are missing either, this mod will not work. As it depends on the Bugfix, all changes in the bugfix mod are inherited by this one.

This mod contains both original work and mods made by others. I have not sought permission for the mods made by others. This is because most were made over ten years ago and contacting these people would be a royal pain in the ass. IF YOU CREATED ONE OF THE INCLUDED MODS AND OBJECT TO MY REDISTRIBUTION THEREOF AS PART OF A LARGER WORK, FILE A TICKET UNDER THE ISSUES TAB AND I WILL REMOVE THE OFFENDING WORK. I harbor no ill intent and will honor any and all such requests. All gathered works were sourced from armadafiles.com, unless created by the FleetOps dev team.

GATHERED ADDONS

  • Federation Special Yard, by Fahres
    • Modified to use ReplaceWeapons instead of EvolveWeapons
    • Modified to use "craftprocess" so it can use Special Weapons Autonomy
      • Insufficient resources will cause the queue to halt entirely. Modify the queue to restart it
  • Turnstile 911, by Fahres
  • Klingon Field Yard, by FleetOps Dev Team
    • Backported to A2
  • Romulan Base Alpha, by achilles (SOD/Texture) and Bread4311 (odf)
  • Terok Nor, by jmardlin (odf) and unknown (sod/texture)
    • I found the original SOD upload once, but I can't find it now.
  • Cargo Galaxy, by Raphael
    • Modified to switch back to a normal Galaxy when controlled by an AI
    • Modified the normal Galaxy to switch to a Cargo Galaxy when controlled by a human
  • Allied repair at shipyards, by FleetOps Dev Team
  • Halt build queue at shipyards, by FleetOps Dev Team
  • Atmospheric Tint by faction (present in original ODFs, just commented out)

ORIGINAL WORK BY FACTION

Borg

  • Assimilation Nexus (button by Admiral Nat, passive weapons by FleetOps dev team)
  • Assimilation Turret (idea from the A1 Alliances mod)
  • Cannot decommission ships at shipyard and advanced shipyard
  • Regeneration can be added to cubes by Technology Assimilator
  • XML tech trees to allow Borg to build pods at the Technology Assimilator
    • I think this is a bug in the 4.0 launcher, so I made a workaround

Cardassians

  • Cardassian Sensor Tap (Fly the Gul Vystan near an enemy station!)
  • Scout and cargo ship autocloak
  • Orbital Starbase
    • Yes, it still mines metal
  • Buffed repair speed
    • The faction tooltip says "above average," but it really doesn't differ from Fed/Kli/Rom values by a significant amount. So, I fixed that.

Klingons

  • Cargo ship autocloak
  • Orbital Starbase (This looks familiar)
  • Commando Station
    • Look, I like stealing things, okay?

Romulans

  • Scout ship autocloak
  • Turret autocloak (with Cloak Enhancer research)
  • Cargo ship automatic phase cloak (with Phase Cloak research)
  • Orbital Starbase
    • As you might have guessed by now, all Alpha Quadrant powers get one.

United Federation of Planets

  • Sensor Turret and Starbase automatic Shield Enhancer (with research)
  • Orbital Starbase

Non-8472

  • Repair, scout, and colony ships default to G/H/H autonomy
  • AI build list improvements
  • Can build freighters from mining stations, two at a time
  • Buttons for faster resource conversion
  • Cloaks do not set ships to yellow alert (from red)

Universal

  • Stations snap to a grid when placing them
    • This results in most stations taking up more space than normal.
  • If a ship or station can only use its special weapon when at full charge, its special weapon energy display is replaced by a countdown