Pinned Repositories
BeeWax
A code oriented C++ game engine.
Chip8tle
A Chip8 emulator for Windows written in C++ with no dependencies besides WinAPI and the C standard library.
CodeSamples
Small side projects and code samples
ConfigFiles
FrameTimingControl
Sample code for frame timing control
HoneyComb
LeastSquare
Least Square fitting of parabolic and linear curves on 2D data
NURBS-Python
Object-oriented NURBS curve and surface evaluation library in pure python
PhysX
NVIDIA PhysX SDK
UGLYTerrain
Realistic procedural terrain generation using erosion simulations.
Nodli's Repositories
Nodli/UGLYTerrain
Realistic procedural terrain generation using erosion simulations.
Nodli/BeeWax
A code oriented C++ game engine.
Nodli/Chip8tle
A Chip8 emulator for Windows written in C++ with no dependencies besides WinAPI and the C standard library.
Nodli/CodeSamples
Small side projects and code samples
Nodli/ConfigFiles
Nodli/FrameTimingControl
Sample code for frame timing control
Nodli/HoneyComb
Nodli/LeastSquare
Least Square fitting of parabolic and linear curves on 2D data
Nodli/NURBS-Python
Object-oriented NURBS curve and surface evaluation library in pure python
Nodli/PhysX
NVIDIA PhysX SDK
Nodli/RandomNumberGeneration
2D Perlin Noise and some other 1D noise functions
Nodli/RayTracing
A typical implementation of Peter Shirley's "Ray Tracing in One Weekend"
Nodli/References