/unity-fastpacedmultiplayer

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client Side Prediction/Server Side Reconciliation and Entity Interpolation

Primary LanguageC#MIT LicenseMIT

Unity Fast Paced Multiplayer

A Unity project to build the base functionality for a Authoritative Server, with Lag Compensation, Client side Prediction/Server side Reconciliation and Entity Interpolation

Based on the references:

I'm currently working on a multiplayer project, and I use this repository for testing, but later on, I hope to create a strong foundation with this to use as a substitute to the Network Transform component on server-authoritative games.