Nojan's Stars
ArchiveBox/ArchiveBox
🗃 Open source self-hosted web archiving. Takes URLs/browser history/bookmarks/Pocket/Pinboard/etc., saves HTML, JS, PDFs, media, and more...
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
rui314/8cc
A Small C Compiler
pervognsen/bitwise
Bitwise is an educational project where we create the software/hardware stack for a computer from scratch.
google/orbit
C/C++ Performance Profiler
drh/lcc
The lcc retargetable ANSI C compiler
dougbinks/enkiTS
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
tunabrain/tungsten
High performance physically based renderer in C++11
crosire/blink
A tool which allows you to edit source code of any MSVC C++ project live at runtime
hsutter/gcpp
Experimental deferred and unordered destruction library for C++
kroitor/gjk.c
Gilbert-Johnson-Keerthi (GJK) collision detection algorithm in 200 lines of clean plain C
arc80/plywood
A multimedia development kit for C++
m-schuetz/compute_rasterizer
Rendering Point Clouds with Compute Shaders
bloomen/transwarp
A header-only C++ library for task concurrency
JarkkoPFC/meshlete
Chop 3D objects to meshlets
tarcieri/micromath
Embedded Rust arithmetic, 2D/3D vector, and statistics library
polymonster/pmfx-shader
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
rmitton/rjm
Various single-file C libraries.
kocsis1david/font-demo
Text rendering in Vulkan by estimating signed distance
catid/WLANOptimizer
Single-header C library that fixes WiFi performance issues for online gaming and other low-latency real-time network traffic.
electronicarts/pbmpm
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
jbikker/WrldTmpl8
Retro coding in C/C++ in a 3D template with full low-level control.
Atrix256/df_serialize
Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.
Eisenwave/obj2voxel
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
SergeyMakeev/Zmeya
Zmeya is a header-only C++ binary serialization library designed for games and performance-critical applications
orangeduck/ptest
DRY Microtesting Framework for C
Azkellas/rust_wgpu_hot_reload
A template rust project to be productive in wgpu, with hot reload and wasm export
timboe/YouCannotGoBack
Knightmare inspired dungeon exploration game for pebble watches
mendsley/remapPDB
Remaps a crash dump file to an existing EXE file
tylerneylon/calgebra
Linear algebraic algorithms in C.