Nokdef's Stars
EmbarrassingMoment/ProceduralDrawingMaterialSamples
JoanOrtiga/Spawner-Tool-Editor
SpawnerTool Editor is a Unity Tool that focuses on games like Tower Defense, arenas, or any game that needs round spawning system, or spawning system in general. In a totally visual way, you are able to customize spawn quantity, enemy type, spawn point, time between spawns, etc.... Tool is filled with examples, and it works out of the box.
DrFlower/TowerDefense-GameFramework-Demo
基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo
DarknessFX/UEMaterials
DarknessFX Collection of Unreal Engine Materials
freeman-as/UnityParticleWorks
ruthvik306/ParticleSystems
These are 53 particle systems for unity.
calebhiebert/UnityGameFX
Particle effects in Unity
akof1314/UnityParticleSystemPreview
Unity ParticleSystem Preview 粒子预览插件
MirzaBeig/Anime-Speed-Lines
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
JasonMa0012/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
jethanstory/Project-Remain
A Unity 3D game about surviving the night against various otherworldly beings by utilizing various tools and environmental aspects available to you.
Dasher83/TowerDefenseGame
Unity3D project from a tutorial with some modifications of my own. More pending. It's intended to be refactored until it's as clean as possible but it won't be published as a production project.
saha0073/SwordPistolVR
Playing SwordPistol in VR built with Unity
eurekaJoe/TwinkleStar
Twinkle Star material in Unity
sharkattack51/GarageKit_for_Unity
GarageKit is Unity C# framework.
planetarium/NineChronicles
Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.
festivities/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
0x7c13/Pal3.Unity
The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity
somedeveloper00/OutlineMaker
outline maker in Unity
The-Mighty-Beetle/Project-Car-Discontinued-
This project is about creating a full fledged racing game in a known environment. It was being done in unity game engine. It is discontinued now. We have moved to Unreal Engine 4.
TheOctan/ShotGun
My first full-fledged project in Unity. It is a simple top-down roguelike shooter.
MarcelvanDuijnDev/Unity-Presets-Scripts-Tools
[Unity3D] Unity Presets - A Library full of content: Free Unity Scripts / Art / Tools that can be used for unity projects copyright free. - Marcel van Duijn
Thryrallo/ThryEditor
General Unity Shader Inspector/Editor with focus on vrchat
rodellison/SnowScene-ASE
A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt
s-ilent/ideal-cel-shader-amplify
A basic cel shader for Unity made with Amplify Shader Editor with support for GI.
SatoSeiichi/ShaderGraphExamplesForAmplifyShaderEditor
rito15/Unity-Amplify-Shader-Study
앰플리파이 쉐이더 공부(2021. 06. ~)
Aerthas/UNITY-Arc-system-Works-Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
smkplus/VFX
smkplus/UniversalShaderExamples
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.