Pinned Repositories
asteroids-rs
Classic Asteroids game written in Rust using the Amethyst game engine
card-texture-depth
Attempt at an HLSL implementation of "3D" and "Frame Break" effects
Nomy1.github.io
odin-directx-cube
Simple project featuring a rotating cube with DirectX 11
quick-unity-sample
A quick Unity sample project made in 4 hours
sokol-zig
Zig bindings for the sokol headers (https://github.com/floooh/sokol)
vulkan
Learn how to use Vulkan
zig-ecs
zig-miniaudio
ZombieSDL
VERY basic game engine I created by following tutorials online. It makes use of the SDL2.0 and glew libraries for basic graphics and boilerplate window management.
Nomy1's Repositories
Nomy1/ZombieSDL
VERY basic game engine I created by following tutorials online. It makes use of the SDL2.0 and glew libraries for basic graphics and boilerplate window management.
Nomy1/asteroids-rs
Classic Asteroids game written in Rust using the Amethyst game engine
Nomy1/card-texture-depth
Attempt at an HLSL implementation of "3D" and "Frame Break" effects
Nomy1/Nomy1.github.io
Nomy1/odin-directx-cube
Simple project featuring a rotating cube with DirectX 11
Nomy1/quick-unity-sample
A quick Unity sample project made in 4 hours
Nomy1/sokol-zig
Zig bindings for the sokol headers (https://github.com/floooh/sokol)
Nomy1/vulkan
Learn how to use Vulkan
Nomy1/zig-ecs
Nomy1/zig-miniaudio
Nomy1/zig-sokol-examples
Examples of using Sokol with Zig
Nomy1/zig-upaya
Zig-based framework for creating game tools and helper apps
Nomy1/zig-winwindow
Creating a basic window in zig