Pinned Repositories
brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
brokkr
Vulkan framework for Windows
Clouds
Cloud rendering test
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
D3D12-Stady-Notes
Deform
A fully-featured deformer system for Unity.
dev-awesomenesses
awesome things noted and reviewed.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
NoreChair's Repositories
NoreChair/brdf
Code sample accompanying the article "Crash Course in BRDF Implementation"
NoreChair/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
NoreChair/dev-awesomenesses
awesome things noted and reviewed.
NoreChair/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
NoreChair/Falcor
Real-Time Rendering Framework
NoreChair/FastNoise
Fast Portable Noise Library - C# C++ C Java HLSL
NoreChair/gitignore
A collection of useful .gitignore templates
NoreChair/GLSL-PathTracer
A GLSL Path Tracer
NoreChair/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
NoreChair/MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
NoreChair/mkl-dnn
Fork of oneAPI Deep Neural Network Library for Intel® Open Image Denoise
NoreChair/OcclusionCulling
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
NoreChair/oidn
Intel® Open Image Denoise library
NoreChair/oneDNN
oneAPI Deep Neural Network Library (oneDNN)
NoreChair/open-project-1
Unity Open Project #1: Action-adventure
NoreChair/ozz-animation
Open source c++ skeletal animation library and toolset
NoreChair/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
NoreChair/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
NoreChair/Probulator
Experimentation framework for probe-based lighting
NoreChair/ray-tracing-gems
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
NoreChair/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
NoreChair/simple_vulkan_synchronization
A single-header library with a simplified interface for Vulkan synchronization
NoreChair/snapdragon-gsr
NoreChair/TAA
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
NoreChair/ThreadGroupIDSwizzling
HLSL code for https://developer.nvidia.com/blog/optimizing-compute-shaders-for-l2-locality-using-thread-group-id-swizzling/
NoreChair/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
NoreChair/unreal_schematics
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
NoreChair/volsample
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
NoreChair/Vulkan-Samples
One stop solution for all Vulkan samples
NoreChair/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库