Now working on sparticles-egui based on WGPU: https://github.com/norlock/sparticles-egui.

Sparticles RS

TODO pass transform struct instead of trying to modify particles everywhere.

Roadmap

  • add animations.
  • move particle away if on top of each other.
  • Particle emitters
  • Friction on emitters.
  • Friction on collision particles
  • Better color animation.
  • Apply gravity on particles.
  • flight pattern emitter
  • Boid behaviour
  • Multiple animation loops.