Pinned Repositories
the-fixer
A roguelike developed in Godot
the-boolies
Boolies is a experiment crowdsourcing application. Users can setup studies and source participants to conduct experiments and log data. The application is intended to assit studies taht require large repitions of simple actions or simply need to cover a lot of ground.
Odd-Socks
Do-Your-Job
Do Your Job is a survival game? job simulation?...You are at a new job, the company is great, u love it here, everything is lovely :) People totally don't yell at you, things are absolutely not falling apart for systemic reasons, you are definitely not overworked and most importantly you are happy!
Minnie-Danmaku-Tool
A bullethell pattern making tool for the godot game engine
PCG-Caves-and-Mazes-PathFinding
Goals of this mini project is to apply the following knowledge I have aquired: C++ Programming, Basic OpenGL, Pathfinding, Procedural Caves using Cellular Automata and Mazes using Randomized Depth First
Portfolio_Site
Space-And-Bodies
A showcase of various Unity 3D effects and shaders I developed for a collection of multi-media artworks titled "Space and Bodies"
classMATES
Star-Apprentice-Magical-Murder-Mystery
NosebleedPlant's Repositories
NosebleedPlant/Minnie-Danmaku-Tool
A bullethell pattern making tool for the godot game engine
NosebleedPlant/Space-And-Bodies
A showcase of various Unity 3D effects and shaders I developed for a collection of multi-media artworks titled "Space and Bodies"
NosebleedPlant/Do-Your-Job
Do Your Job is a survival game? job simulation?...You are at a new job, the company is great, u love it here, everything is lovely :) People totally don't yell at you, things are absolutely not falling apart for systemic reasons, you are definitely not overworked and most importantly you are happy!
NosebleedPlant/Anaar-3D
A framework used for multimedia experiments and art works
NosebleedPlant/PCG-Caves-and-Mazes-PathFinding
Goals of this mini project is to apply the following knowledge I have aquired: C++ Programming, Basic OpenGL, Pathfinding, Procedural Caves using Cellular Automata and Mazes using Randomized Depth First
NosebleedPlant/Portfolio_Site