Issues
- 2
How can I start training ?
#93 opened by moonsh - 0
Train Y and X policies with new Turn
#77 opened by NotAnyMike - 0
Problem: close to an intersection, several times there is no way of telling whether it is a Y or X
#71 opened by NotAnyMike - 0
How to improve Nav
#90 opened by NotAnyMike - 0
- 0
- 0
NWOO_B: How to improve NWOO
#89 opened by NotAnyMike - 0
Train NWOO
#63 opened by NotAnyMike - 2
Train Turn with X intersections as well
#69 opened by NotAnyMike - 1
Train a good NWO
#75 opened by NotAnyMike - 0
Merge Recovery
#85 opened by NotAnyMike - 1
how to improve Change_lane
#79 opened by NotAnyMike - 0
--policy has to ignore what comes after _
#61 opened by NotAnyMike - 0
Ideas to improve Turn
#88 opened by NotAnyMike - 0
- 1
Improve Change_lane
#74 opened by NotAnyMike - 1
Ideas to improve Recovery_delayed/direct
#78 opened by NotAnyMike - 0
Compare Nav h vs n2n
#84 opened by NotAnyMike - 0
add args to run_model
#83 opened by NotAnyMike - 0
Training Nav
#81 opened by NotAnyMike - 0
Train Nav_n2n
#82 opened by NotAnyMike - 0
Work on Nav
#80 opened by NotAnyMike - 1
- 0
- 0
Develop and Train Turn left/right
#72 opened by NotAnyMike - 0
Work on Change_lane
#73 opened by NotAnyMike - 1
Clean the tracks
#62 opened by NotAnyMike - 0
Train Turn Balanced
#66 opened by NotAnyMike - 0
Add version to policies
#68 opened by NotAnyMike - 1
- 0
Work on NWOO
#58 opened by NotAnyMike - 0
Implement high_lvl_play, instead of having actions as up,down,right,left we have 0,1,2,3,4 for each policy/action
#52 opened by NotAnyMike - 0
- 0
Add option do not use saved tracks in args
#57 opened by NotAnyMike - 0
Move everything to nvidia docker
#44 opened by NotAnyMike - 0
Merge with master
#56 opened by NotAnyMike - 0
Create Y policy
#55 opened by NotAnyMike - 4
Check error with concatenation of tracks
#47 opened by NotAnyMike - 1
Create X env
#51 opened by NotAnyMike - 0
Create tracks with x-intersection faster
#49 opened by NotAnyMike - 0
The arrow to the side is right all the times only when the filter is filtered by the second track
#53 opened by NotAnyMike - 0
Check why is allowing to generate tracks with two crossing roads with a small angle
#54 opened by NotAnyMike - 0
Take_center suddenly closes one env, without reason for it. Investigate more
#48 opened by NotAnyMike - 0
Visualiser for Hierarchy being used
#42 opened by NotAnyMike - 0
Train end-to-end in Small category
#43 opened by NotAnyMike - 0
Add metric of how many times in the last 100 trails (in percentage) it has been right
#50 opened by NotAnyMike - 0
Work on Take_center
#45 opened by NotAnyMike - 0
Removing the discount for being alive
#41 opened by NotAnyMike - 1
The goal has to take into account when tracks just touch, in which case the straight is not in the same track
#46 opened by NotAnyMike - 0
Move capability of toggling rendering with keyboard to all env, not just Turn
#40 opened by NotAnyMike