Alpha is a FINAL FANTASY XIV toolkit for modding, datamining, and reverse engineering. It is written in C#, uses Lumina for game data, and uses ImGui.NET and Veldrid for rendering.
- Automatic path list acquisition through ResLogger
- Excel sheet browser with SaintCoinach definition support
- Filesystem browser with bulk file exports
- Memory editor via Omega
Alpha does not currently have a stable release, and does not operate under versioning. Nightly builds are available in many ways:
- Artifacts from GitHub Actions are available in the Actions tab.
- Artifacts require a GitHub account to download, though you may use a third party service like nightly.link if you do not have one.
- Users familiar with source control may opt for compiling from source.
- Nix users can use the provided flake to build Alpha from source (Omega is not currently supported through the flake).
- This flake is not actively monitored and may fail to build. Please open an issue if you encounter troubles!
- A prerelease is available on the Releases tab.
You will need the .NET 8 Runtime. Windows users can find it here.
Omega is a Dalamud plugin that communicates with Alpha to provide various tools like memory editing. It uses Protobuf over a WebSocket connection (Omega is the server, Alpha is the client).
Omega is inherently unsafe given that you are opening a WebSocket server for arbitrary memory read/writes. As such, a plugin repository is not available, and pull requests to add one will be closed.