Issues
- 0
Java-style refactor
#5 opened by NotSoOld - 0
- 0
Time management craziness
#6 opened by NotSoOld - 0
Wrong method of calculating the delta of the speed/acceleration/whatever of the Destructible
#4 opened by NotSoOld - 0
NullReferenceException in Fragment Editor script when Fragment is a separate object on its own
#3 opened by NotSoOld - 0
Destructions which happen when an object runs towards the Destructible don't work if FragmentationSettings do not contain name/tag of that object
#2 opened by NotSoOld - 1
Unity 2018.2.0b2 Bullet.cs `Bullet.HandleCollision()' is marked as an override but no suitable method found to override
#1 opened by igame3dbill