A 6th semester project for a Computer Graphics class. It is a simple puzzle game designed for VR and created in Unreal Engine 4.
A trailer showing the game.
It is a game based on a narrator constantly commenting on the player's actions and being mean and spiteful to the player. The player has a range of possible interactions along the way from climbing to drawing and puzzles. Very often the game breaks the fourth wall. It also likes to lose the player in endless corridors or trick the player with false passages.
The game was tested on an Oculus Quest 2 connected to a personal computer.