~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_________________ .____ ________ ___ ______________ _______
/ _____________ \ | | \______ \ / | \_ _____/ \ \
/ \ ___ / | \| | | | \/ ~ \ __)_ / | \
\ \_\ \/ | \ |__| ` \ Y / \/ | \
\______ /\_______ /_______ \_____ /\___|_ /_______ /\____|__ /
\/ \/ \/ \/ \/ \/ \/
Coded By
_________.__ ____________________________ ________
/ _____/|__|/ _________ _________ \\_____ \
\_____ \ | |\_____ \ | | | _/ / | \
/ \| |/ \ | | | | \/ | \
/_______ /|__/_______ / |____| |____|_ /\_________/
\/ \/ \/
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- Homebrew Enabler
- Debug Settings
- VR Support
- Remote Package Install
- Rest Mode Support
- External HDD Support
- Official External HDD Format Support
- Debug Trophies Support
- sys_dynlib_dlsym Patch
- UART Enabler
- Never Disable Screenshot
- Remote Play Enabler
- FW Update Block
- FTP Server on 2121 port
- BinLoader Server on 9090 port
- Klog Server on 3232 port
- CE-30391-6 Error CMOS Fix
- Integrated Cheat Menu
- Integrated FPS Counter
- Plugins support
- TitleId label feature
- Scanlines overlay
- Internal pkg installation support (
/data/pkg
) (Thanks to OSM)
The BinLoader server is in an experimental phase but in any case there are several payloads around, some even not very well done, which can also be harmful and in the best case only crash the console. So use it with caution. I have tried to work out to support all payloads possible but no guarantees can be given on this. Obviously I do not take any responsibility in case of use of payloads not made by me.
The Cheat Menu is experimental, use with caution. Please report cheat related issues to the cheat author(s).
Read CHEATMENU.md
Coded by SiSTRo
Cheat Menu coded by:
Cheat Manager coded by:
Plugin SDK coded by:
Plugin SDK uses OpenOrbis-PS4-Toolchain so thanks to all OpenOrbis devs
Special thanks:
Greeting to other devs:
- Al-Azif
- ChendoChap
- flat_z
- idc
- kiwidoggie
- qwertyoruiop
- sleirsgoevy
- Specter
- SocraticBliss
- Vortex
- zecoxao
- Znullptr
Greeting to QA/Testers:
Project source code is currently private because over time I have seen a sad abuse of the source code that I, like the previous devs who worked on it, have been pleased to make it available to everyone to study and maybe improve it.
Consider donating if you like GoldHEN and want to support my work