A Minecraft Java shader that attempts to maintain a minimal "vanilla" aesthetic, while adding some optional features:
- Waving Plants.
- Rain puddles & ripples.
- Volumetric fog lighting.
- TAA / FXAA (anti-aliasing).
- Normal / Specular Mapping (PBR).
- POM (Parallax Occlusion Mapping).
- Dynamic Soft Shadows / +Cascaded Shadow Mapping.
- Dynamic Colored Lighting / +Ray-Traced block-light shadows.
- BigGlobe
- Create
- Create Deco
- Distant Horizons
- Maccaws Lights
- PhysicsMod
- Supplementaries
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Q: Why isn't block-lighting being ray traced?
A: RT is off by default. Either change Block Light > Mode to "Traced", or apply the "RTX" profile. -
Q: How do I make colored/dynamic/traced shadows work further from player/camera?
A: You can increase the Block Lighting > Advanced > Horizontal/Vertical Bin Counts. Increasing the Bin Size option will also help, but it will reduce the maximum "density" of light sources per area. -
Q: How do I make colored/dynamic/traced shadows faster?
A: There are several options under Block Lighting > Advanced settings:- Reduce the Horizontal/Vertical Bin Counts to reduce the size of the light volume.
- Reduce the Block Lighting > Advanced > Bin Size to use smaller bins (less blocks per bin).
- Reduce the maximum number of lights per-bin.
- Reduce the Range multiplier for lights.
- Fayer: very extensive help with QA, support, repairs, and motivation.
- Builderb0y: help with optimized bit-magic supporting the core of voxelization.
- Bálint: Created the fancy Iris warning, as well as DDA tracing & bit-shifting madness.
- Tech: Helped implement improved soft shadow filtering & dithering.