I tweaked the default color light setting to be more natural.
TwinShards opened this issue · 1 comments
BASED off latest commit e88cff6
*Missing(Those haven't been add yet):
-End Portal (Frame)
-Ender Chest
-heart of the Sea(Conduit)
-Enchanted Table
-(Calibrated)Sculk Sensor
-Blue Ice
Optional(?):
-Brown Mushroom
-TorchFlower(1.20)
-Ender Dragon Egg
So i tweaked the colored lighting (for *vanilla blocks only).
Just suggesting to put those 2 set of settings for future version.
Shrimple_v0.9>shaders>lib>lighting>blackbody.glsl &>voxel>lights.glsl
blackbody.glsl
Changes in blackbody.glsl: X from 3*u to 3.25*u / Y from 2*v to 1.75*v
lights.glsl
Changes in lights.glsl:
-Beacon(White->Light Blue)
-Brewing Stand(Yellow->Orange)
-Cave Berries(Tweaked)
-Furnace(Tweaked)
-GlowStone(White->White Pale Yellow)
-Glow Lichen(Green->White Pale Cyan)
RedStone;
-Torch(Tweaked)
-Wire, Repeater, Comparator(Tweaked)
-Sea Lantern(Tweaked)
-Smoker(Tweaked)
Modified 'blackbody.glsl' give the result below.
Set of screenshot before/after: Those screenshots were taken in Shrimple_v0.9