Null-MC/Shrimple

Lab-PBR Porosity

909oce opened this issue · 1 comments

909oce commented

Enabling Lab-PBR Porosity will cause shader to fail to load. Using none or integrated works fine. Using newest release posted on the repo.

909oce commented

Upon further testing it now seems to be working, I think I needed to enable something else in the LabPBR settings first, as once I set everything to use LabPBR it started working.