cutted ray traced light rendering
SJK9906 opened this issue · 2 comments
what if this bug?
some images and videos
https://github.com/Null-MC/Shrimple/assets/129201282/fb35b052-bf67-4ac7-97aa-622e6de2c98d
problematic option is "shrimple_vX.X.X.zip/Lighting/range" or "max bin light (if set smaller then 128)" if set equal or bigger then 180% and Y asix smaller or equal to 64
smaller then 180%:
example video:
https://github.com/Null-MC/Shrimple/assets/129201282/4f138b3d-c053-4bdc-8e56-4772cf8d1d4d
test world:
costruzioni.zip
X: 599
Y: 66
Z: 791
config:
Shrimple_v0.11.zip.txt
optionsof.txt
optionsshaders.txt
options.txt
config.zip
logs:
latest.log.zip
debug.zip
modpack (no mod wih personalized block. but only performance mod like sodium):
fabric-api-0.95.3+1.20.4.jar
fabric-carpet-1.20.3-1.4.128+v231205.jar
iris-mc1.20.4-1.6.17.jar
lithium-fabric-mc1.20.4-0.12.1.jar
modmenu-9.0.0.jar
sodium-extra-0.5.4+mc1.20.4-build.116.jar
sodium-fabric-0.5.8+mc1.20.4.jar
other info:
Scheda grafica
graphi processor GPU: NVIDIA GeForce RTX 3060
function level Direct3D: 12_1
cuda Cores: 3584
graphic clock: 1837 MHz
Barra ridimensionabile: No
Frequenza dati di memoria: 15.00 Gbps
Interfaccia memoria: 192 bit
Larghezza di banda memoria: 360.048 GB/s
Memoria grafica totale disponibile: 20396 MB
Memoria video dedicata: 12288 MB GDDR6
Memoria video di sistema: 0 MB
Memoria di sistema condivisa: 8108 MB
video BIOS version: 94.06.2f.00.9d
IRQ: not used
bus: PCI Express x16 Gen4
device ID: 10DE ---- --------
article code: G190 ----
Driver: Driver Game Ready - 551.61 - Feb 22, 2024
Schermo: 1920x1080,60Hz
CPU: 11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz
RAM: 16.0 GB
Archiviazione: SSD - 931.5 GB
windows info:
Exsperience: Windows Feature Experience Pack 1000.22687.1000.0
edtion: Windows 11 Pro
versione: 23H2
build: 22631.3296
That's a limitation not a bug. It can only track so many light sources (max bin lights), and that includes all nearby lights that could cast into that block. When you extend the range that limit runs out very quickly.