Floodfill issue
Opened this issue · 2 comments
Champ-007 commented
composite12.fsh: composite12.fsh: 0(1168) : error C1503: undefined variable "GetLPVPosition" 0(1169) : error C1503: undefined variable "SceneLPVSize" 0(1170) : error C1503: undefined variable "SampleLpv" 0(1171) : error C1503: undefined variable "GetLpvFade" 0(1173) : error C1503: undefined variable "GetLpvBlockLight"
Issue with transitioning to using floodfill. Though I think this may have been caused by not setting the "size" attribute off of "none" to something like "small"
null511 commented
yep, if you manually enabled floodfill and left the buffer off/zero, then it'll throw an error. I keep forgetting to fix that
Champ-007 commented
Yep. I figured it out eventually. Thanks anyway!
One question though (maybe I should post this as a bug...): transparency
seems to not work for some things. Mainly when breaking blocks: the
cracking texture is completely black, when some pixels should be
transparent. This also happens with glass (around the white rim there is
only black), and rain droplets on the ground.
Is there some simple setting I've missed? Does a fix for this come to mind?
Anyway, I'm loving the shader otherwise. I definitely appreciate you
working on this.
Thanks!
…On Mon, Jul 8, 2024, 7:53 PM Joshua Miller ***@***.***> wrote:
yep, if you manually enabled floodfill and left the buffer off/zero, then
it'll throw an error. I keep forgetting to fix that
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