Pinned Repositories
com.worldsystem
Far-Cry-1-Source-Full
Far Cry 1 Full Open Source
GAMES202-Unity-GRP
GAMES Real Time High Quality Rendering Pipline with Unity SRP
GodOfWarWindSimulation
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Unity-URP-DualKawaseBlur
Kawase dual filter blur for Unity URP
Unity-URP-HexTiling
Hextile is a method for avoiding repetition when tiling textures.
Unity-URP-LinearSpaceUI
Unity-URP-LinearSpaceUI
Unity-URP-PBR
Custom PBR Shader for Unity URP.
Unity-URP-SkinSSSLUTGenerator
PreIntegrate Skin SSS LUT Generator for Unity.
Nuomi-Chobits's Repositories
Nuomi-Chobits/Unity-URP-SkinSSSLUTGenerator
PreIntegrate Skin SSS LUT Generator for Unity.
Nuomi-Chobits/Unity-URP-PBR
Custom PBR Shader for Unity URP.
Nuomi-Chobits/Unity-URP-LinearSpaceUI
Unity-URP-LinearSpaceUI
Nuomi-Chobits/Unity-URP-DualKawaseBlur
Kawase dual filter blur for Unity URP
Nuomi-Chobits/Unity-URP-HexTiling
Hextile is a method for avoiding repetition when tiling textures.
Nuomi-Chobits/GodOfWarWindSimulation
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
Nuomi-Chobits/TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
Nuomi-Chobits/GAMES202-Unity-GRP
GAMES Real Time High Quality Rendering Pipline with Unity SRP
Nuomi-Chobits/com.worldsystem
Nuomi-Chobits/Far-Cry-1-Source-Full
Far Cry 1 Full Open Source
Nuomi-Chobits/Gensin-Sea
https://qiita.com/uynet/items/f8b087d47f5cf316eb7e
Nuomi-Chobits/LearnVulkan
现代图形绘制流水线原理与实践,作业框架。
Nuomi-Chobits/Nuomi-Chobits
Config files for my GitHub profile.
Nuomi-Chobits/SocoTools
Crossous's unity tools,currently contains shader variant stripper tools
Nuomi-Chobits/LeoGPUDriven
一个GPUDriven学习工程
Nuomi-Chobits/NahidaRenderProject
A Unity sample project, for rendering Genshin characters like Nahida.
Nuomi-Chobits/ShaderLibrary
Nuomi-Chobits/UmaViewer
Asset Viewer for Uma Musume
Nuomi-Chobits/URP_ASE_Tutorial
Amplify Shader Editor Tutorial with Universal Render Pipeline
Nuomi-Chobits/VertexProfilerTool
一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息