- Gain proficiency instantiating a class
- Gain ability to discern when to implement
attr_accessor
,attr_reader
, andattr_writer
- Gain ability to discern when to define your own
attr_reader
(getter) andattr_writer
(setter) methods
To practice object oriented programming (OOP), you're going to create a Person
class. Each instance of the Person
class will have the ability to:
- Get paid/receive payments
- Take a bath
- Call a friend
- Start a conversation
- State if they are happy and/or clean
In the instructions below (and in other labs), you'll see this notation used to represent instance methods and class methods:
ClassName#method_name
: represents an instance method that can be called on the classClassName.method_name
: represents a class method that can be called on the class
For example, Person#name
is an example of an instance method, that we can call
on an instance of a class:
class Person
def name
@name
end
end
We can also define this particular instance method using a macro (which creates the getter method for us):
class Person
attr_reader :name
end
Person.new
is an example of a class method (remember, to create a new instance
of the class, we call ClassName.new
, which then calls the instance method
ClassName#initialize
).
Create a Person
class with the behavior described below. You can use attr_
macros for some of these deliverables; for others, you'll need to write custom
getter and/or setter methods.
-
Person.new(name)
: takes an argument of a name and saves it to the object. The person's name should not be able to change after initialization. When a new person is created, they should have the following attributes in addition to their name (saved to instance variables):@bank_account
with an initial value of 25@happiness
with an initial value of 8@hygiene
with an initial value of 8
-
Person#name
: gets the person's name. -
Person#bank_account
: gets the amount in a person's bank account. -
Person#bank_account=(value)
: sets the value of the bank account to a new amount. -
Person#happiness
: gets the value of the person's happiness points. -
Person#happiness=(value)
: sets the value of the person's happiness points. The maximum value allowed is 10, and the minimum value allowed is 0. -
Person#hygiene
: gets the value of the person's hygiene points. -
Person#hygiene=(value)
: sets the value of the person's hygiene points. The maximum value allowed is 10, and the minimum value allowed is 0.
-
Person#clean?
: returnstrue
if the person's hygiene is more than seven; otherwise, it returnsfalse
. -
Person#happy?
: returnstrue
if the person's happiness is more than seven; otherwise, it returnsfalse
. -
Person#get_paid(amount)
: accepts a salary amount and adds this to the person's bank account. The method should return the string"all about the benjamins"
. -
Person#take_bath
: increments the person's hygiene points by four and returns the string"♪ Rub-a-dub just relaxing in the tub ♫"
. -
Person#work_out
: increments the person's happiness by two points, decreases their hygiene by three points, and returns the Queen lyrics,"♪ another one bites the dust ♫"
. -
Person#call_friend(friend)
: accepts another instance of thePerson
class, or "friend". The method should increment the person and the friend's happiness points by three. It should also return a string. For example, if Stella calls her friend Felix, the method increment both Stella and Felix's happiness points and then return"Hi Felix! It's Stella. How are you?"
. -
Person#start_conversation(friend, topic)
: accept two arguments, the friend to start a conversation with and the topic of conversation.- If the topic is politics, both people get sadder (their happiness decreases
by 2) and the method returns
"blah blah partisan blah lobbyist"
. - If the topic is weather, both people get a little happier (their happiness
increases by 1) and the method returns
"blah blah sun blah rain"
. - If the topic is not politics or weather, their happiness points don't change
and the method returns
"blah blah blah blah blah"
.
- If the topic is politics, both people get sadder (their happiness decreases
by 2) and the method returns