Pinned Repositories
2D-Light-of-Sight-Unity
A plugin for creating 2D lighting & shadows, and line of sight effects in Unity3d.
active-ragdolls
Active Ragdolls in Unity
AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
AOI
c# 实现的十字链表的AOI算法
biology
one key generate biology 3D modul by blender,such as animal,plant,micra
BoatAttack
Demo Project using the Universal RP from Unity3D
brSmoothWeights
Advanced skin cluster weights smoothing tool for Autodesk Maya
cel-shading-urp
A cel-shading Shader Graph for Universal Render Pipeline.
CelShadingWithFringeShadow_URP
A demo for displaying fringe shadow in cel shading by unity
Oahihz's Repositories
Oahihz/active-ragdolls
Active Ragdolls in Unity
Oahihz/AngryBots_ECS
The DOTS project used for the presentation Converting Your Game to DOTS
Oahihz/AOI
c# 实现的十字链表的AOI算法
Oahihz/CelShadingWithFringeShadow_URP
A demo for displaying fringe shadow in cel shading by unity
Oahihz/DSAnimStudio
Direct3D-Accelerated Dark Souls TAE Editor
Oahihz/DynamicShadowProjectorExtensionForLWRP
Oahihz/fluid-stats
A Unity3D character stats system for handling health, energy, defense, attack, ect. Supports dynamic stat values with modifiers such as addition, subtraction, multiplication, and division.
Oahihz/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Oahihz/GenshinCharacterShaderZhihuVer
The implementation of URP Genshin Like Character Shader used in my Zhihu Article.
Oahihz/ghibli-wind-example
Ghibli wind scene example
Oahihz/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
Oahihz/Kino
A collection of custom post processing effects for Unity
Oahihz/NativeCollections
Native Collection Types for Unity
Oahihz/Node_Editor_Framework
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Oahihz/Oahihz.github.io
Oahihz/ProjectorForLWRP
Oahihz/ScriptableObjectVariant
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
Oahihz/Simple-Blackboard
Simple Blackboard for Unity is a flexible runtime data container that can contain any count of properties of any type. The properties can be accessed with property names.
Oahihz/TooD
A 2D lighting Unity asset using a technique similar to DDGI but in 2d.
Oahihz/Unity-SpriteAssist
Unity Sprite Mesh Extension
Oahihz/unity-stylized-sky
A stylized sky shader (and material presets) for Unity.
Oahihz/UnityClothesSample
Oahihz/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Oahihz/UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
Oahihz/UnityURPUnlitScreenSpaceDecalShader
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Oahihz/urp-postprocessing-examples
Custom post processing examples for Unity URP (Universal Render Pipeline)
Oahihz/URPLearn
A project used for learning Unity Universal Render Pipeline
Oahihz/VegetationStudioProExtensions
Custom tools for use with Vegetation Studio Pro
Oahihz/VfxGraphTestbed
My testbed for Unity VFX Graph
Oahihz/Video-Files