OctoD/godot-gameplay-systems

๐Ÿ› [bug] GameplayAttributeMap Bugs

ywmaa opened this issue ยท 1 comments

ywmaa commented

Describe the bug
A clear and concise description of what the bug is.

To Reproduce
Steps to reproduce the behavior:

Add A GameplayAttributeMap
Look at the inspector for it.
You will see only Attributes Variable, and it uses the type Attribute Table LOL.
the attribute table doesn't show up.
also assigning attribute table resource to it, doesn't allow me to add a health or something (I following your tutorial).

I changed this section

## Is the array of Attribute resources generated by the inspector plugin.
@export var attributes: Array[AttributeResource] 

## Is the AttributeTable selected resource.
@export var table: AttributeTable 

To

## Is the array of Attribute resources generated by the inspector plugin.
@export var Attributes: Array[AttributeResource] 

## Is the AttributeTable selected resource.
@export var Table: AttributeTable 

and it show them seperately
image

but as seen it doesn't create a resource attribute manually, I need to do it myself :
image

Expected behavior
Working Out Of The Box, lol :)

Screenshots
image

Desktop (please complete the following information):

  • OS: Linux
  • Godot version 4.2.dev4

Additional context
N/A

OctoD commented

Hello! Thanks for using ggs and for reporting! May I ask you to give me a small repo so I can debug it properly? Thank you in advance!