OctoD/godot-gameplay-systems
⚔️ A plugin for Godot to create your gameplay systems in a Godot way.
GDScriptMIT
Issues
- 1
Multiplayer Support
#38 opened by ywmaa - 5
UE5-like advanced tag system.
#47 opened by ODtian - 2
- 4
- 1
🐛 [bug] plugin fail to load scripts and icons after 4.2 relocatability change
#45 opened by danielbernard - 3
🐛 [bug] Signal emission in the end_turn_sequence() method in TurnBasedGame.gd maybe incorrect.
#44 opened by cbrfkygame - 4
🐛 [bug] Cooldown invalid.
#43 opened by Abab-bk - 1
🐛 [bug] GameplayAttributeMap Bugs
#37 opened by ywmaa - 0
🐛 [bug] 4.2 absolute path is no more
#39 opened by OctoD - 3
🐛 [bug] The attribute of "Gameplayattributemap"
#40 opened by Abab-bk - 5
- 3
🐛 [bug] Ability Container fails to initialize if preloaded with multiple Abilities
#23 opened by danielbernard - 1
- 2
🐛 [bug] Pickable_item_3d can not add if inventory is assigned to collider node(player)
#26 opened by Sezotove - 0
GameplayEffect node not removed from scene tree
#19 opened by game009f - 3
🐛 [bug]
#15 opened by AntonioJose-OcachoGames - 1
- 1
🐛 [bug] Resurrect in the demo fires a fireball
#11 opened by sh1ny - 1
Can't set float value in attributes🐛 [bug]
#12 opened by Kulver - 1
Comments and actual code is different
#9 opened by Ariyn