๐ [bug] The attribute of "Gameplayattributemap"
Abab-bk opened this issue ยท 3 comments
Describe the bug
I read the document and it said:
This node accepts an AttributeTable resource as value. This resource specifies which attributes the entity has.
Next is:
Once specified a table, the inspector will show you these attributes, where you can set a:
minimum value: which usually is zero
maximum value: if you set it to zero, there will be not a maximum
current value: the starting value for the entity
But in fact, I found that "Attributes" has "Minimum Value" entries. Is this a document error?
Godot4.1.1 Stable.
May I ask what exactly the issue is about?
An attribute has
- a
minimum
value (which forces thecurrent
value cannot be lower to it, so if we set it to0
, and try to apply an effect which lowers it by-10
, the current value will never be lower than0
) - a
maximum
value (which acts as a hard cap for the attribute (except if you apply buffs) - a
current
value (which, while editing, is intended as the initial value)
Surely the docs need some rework, they are badly written.
Thank you!
No problem now, this should be a Godot bug, before I restart the Godot, "attributes" of Gameplayattributemap node are an array.
Ah yes, it could be an issue with the inspector plugins. I will investigate anyway, and add a note about reloading the project on the main readme.
Thank you!