Pinned Repositories
BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
Books
My first book for our QQ group
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
DirectX-11-Engine-VS2017
DirectX 11 Engine Repo for my tutorial series on youtube. Uses Visual Studio 2017.
GameEngine
GR
Personal Learning Use
imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
ImGui-1
Immediate Mode GUI for C#
tinyrenderer
A brief computer graphics / rendering course
OctoberApril's Repositories
OctoberApril/imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
OctoberApril/tinyrenderer
A brief computer graphics / rendering course
OctoberApril/BansheeEngine
Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting
OctoberApril/Books
My first book for our QQ group
OctoberApril/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
OctoberApril/Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
OctoberApril/DirectX-11-Engine-VS2017
DirectX 11 Engine Repo for my tutorial series on youtube. Uses Visual Studio 2017.
OctoberApril/GameEngine
OctoberApril/GR
Personal Learning Use
OctoberApril/ImGui-1
Immediate Mode GUI for C#
OctoberApril/imgui_unity
Integration dear imgui to unity
OctoberApril/lightmapper
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
OctoberApril/LightmapRepacker_FixedDemo
An fixed demo of splitting & packing of a lightmap
OctoberApril/ogre
scene-oriented, flexible 3D engine written in C++ - Ogre1 upstream, Ogre2 mirror
OctoberApril/runtime
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
OctoberApril/SparkleServerTest
SparkleServerTest
OctoberApril/STL
MSVC's implementation of the C++ Standard Library.
OctoberApril/VulkanLearn
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc