This project uses JSON for Modern C++
Setting | Description |
---|---|
disableInCombat |
Disables the loot menu from displaying in combat. |
disableTheft |
Disables the loot menu from displaying when thieving from containers. |
disablePickpocketing |
Disables the loot menu from displaying when pickpocketing. |
disableIfEmpty |
Disables the loot menu from displaying when empty. |
disableSingleLoot |
Disables single loot mode. |
playAnimations |
Enables animations to play when opening/closing containers. This feature is experimental and best left off. |
itemLimit |
The maximum number of items to display in the loot menu at a given time. |
scale |
The scale of the loot menu GUI. A negative value will use the default of 25 . |
positionX |
The X position of the loot menu GUI. A negative value will use the default of 384 . |
positionY |
The Y position of the loot menu GUI. A negative value will use the default of 0 . |
opacity |
The opacity of the loot menu GUI. A negative value will use the default of 100 . |
sortOrder |
Defines the order items are sorted in the loot menu. Valid inputs are: "name" , "count" , "value" , "weight" , "type" , "stolen" , "read" , "enchanted" , "pickPocketChance" , and "valuePerWeight" . sortOrder is an array, so multiple inputs are acceptable. |