/QuickLootRE

Primary LanguageC++MIT LicenseMIT

QuickLootRE

This project uses JSON for Modern C++

Settings

Setting Description
disableInCombat Disables the loot menu from displaying in combat.
disableTheft Disables the loot menu from displaying when thieving from containers.
disablePickpocketing Disables the loot menu from displaying when pickpocketing.
disableIfEmpty Disables the loot menu from displaying when empty.
disableSingleLoot Disables single loot mode.
playAnimations Enables animations to play when opening/closing containers. This feature is experimental and best left off.
itemLimit The maximum number of items to display in the loot menu at a given time.
scale The scale of the loot menu GUI. A negative value will use the default of 25.
positionX The X position of the loot menu GUI. A negative value will use the default of 384.
positionY The Y position of the loot menu GUI. A negative value will use the default of 0.
opacity The opacity of the loot menu GUI. A negative value will use the default of 100.
sortOrder Defines the order items are sorted in the loot menu. Valid inputs are: "name", "count", "value", "weight", "type", "stolen", "read", "enchanted", "pickPocketChance", and "valuePerWeight". sortOrder is an array, so multiple inputs are acceptable.