OldNew777's Stars
AyoubKhammassi/CustomComputeShaders
The minimal source code for adding and using a custom compute shader in Unreal Engine 4
Profactor/continuous-remeshing
Continuous Remeshing For Inverse Rendering
mollnn/manifold-path-guiding
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
appleseedhq/appleseed
A modern open source rendering engine for animation and visual effects
dreamworksanimation/moonray
blender/cycles
The Cycles Render Engine - official mirror
LuxCoreRender/LuxCore
LuxCore source repository
JiayinCao/SORT
Simple Open-source Ray Tracer
BoomingTech/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
AcademySoftwareFoundation/OpenShadingLanguage
Advanced shading language for production GI renderers
fanhqme/PointSetGeneration
Code for ``A Point Set Generation Network for 3D Object Reconstruction from a Single Image''
yahoo/hecate
Automagically generate thumbnails, animated GIFs, and summaries from videos
LuisaGroup/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
KhronosGroup/glTF-Sample-Models
glTF Sample Models
google/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
vilbeyli/VQEngine
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
PearCoding/Ignis
Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU
MaxwellGengYF/DirectX-12-Tutorial
A simple DirectX-12 tutorial
loubetg/mitsuba2-reparam-tests
Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"
github/copilot-docs
Documentation for GitHub Copilot
Tom94/tev
High dynamic range (HDR) image viewer for graphics people
facebookresearch/pytorch3d
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
LuisaGroup/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
louisfb01/best_AI_papers_2021
A curated list of the latest breakthroughs in AI (in 2021) by release date with a clear video explanation, link to a more in-depth article, and code.
equation314/EditPropagation
C++ Implementation of Edit Propagation algorithm