Pinned Repositories
algorithms
An educational library of algorithms in Python
Ollarin's Repositories
Ollarin/brSmoothWeights
Advanced skin cluster weights smoothing tool for Autodesk Maya
Ollarin/cvshapeinverter
A script and deformer that can invert a shape through a deformation chain so the shape can be applied as a front of chain shape. This has the same functionality as Christian Breitling’s correctiveShape plug-in. He stopped providing it after Maya 2008 so I’m providing a Python version that doesn’t need to be compiled.
Ollarin/cvwrap
A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes.
Ollarin/DeformationLearningSolver
Ollarin/grim_IK
Non-iterative two-bone IK plugin with Soft IK, IK / FK switching, reversing, and elbow pinning in one node for Autodesk Maya 2016+.
Ollarin/kiko
animation curve format for the VFX industry
Ollarin/math-as-code
a cheat-sheet for mathematical notation in code form
Ollarin/Maya-1
"Bake and Strip" [Bacon-Strip] is an open-source rig. This incarnation is for Autodesk's Maya 2017+ written by Luis Alonso.
Ollarin/maya-keyframe-reduction
Keyframe Reduction for Maya using least-squares method.
Ollarin/maya-math-nodes
Collection of math nodes for Autodesk Maya
Ollarin/maya_bifrost
Compounds for Maya Bifrost
Ollarin/maya_exprespy
Python expression node for Maya.
Ollarin/maya_greenCageDeformer
A study of the cage deformer implementation for Maya based on Green barycentric coordinates.
Ollarin/metanode
A Python package for storing and operating on data in Maya.
Ollarin/mgear4
mGear v.4.x.x (python 3 ready) https://mgear4.readthedocs.io
Ollarin/ml_tools
Animation and Rigging tools for Autodesk Maya
Ollarin/node-designer
Node Designer simplifies the technical overhead required to create custom nodes, allowing users of all skill levels to easily develop and share nodes built with Maya's Python API.
Ollarin/node-designer-1
Ollarin/nodegraph-pyqt
A generic visual directed acyclic graph implementation powered by PyQT/PySide (and eventually NetworkX)
Ollarin/onionSkinRenderer
This is an Onion Skin Renderer for Autodesk Maya
Ollarin/Python
All Algorithms implemented in Python
Ollarin/python-cheatsheet
Comprehensive Python Cheatsheet
Ollarin/rjSplineIK
Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve.
Ollarin/SIWeightEditor
Ollarin/skinner
Skin export / import tools for Autodesk Maya
Ollarin/SSDR
Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya
Ollarin/ssdr4maya
Maya 2016 plug-in of "Smooth Skinning Decomposition with Rigid Bones"
Ollarin/ssds
An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)
Ollarin/studiolibrary
Studio Library
Ollarin/TwistSpline
A smoothly reparameterizing Bezier spline that also interpolates orientations