/Tower-Madness

A Tower Defense prototype example

Primary LanguageC#

Tower-Madness

A Tower Defense prototype example

To edit gameplay settting, just go to Assets -> Settings , where all scriptable objects are avaiable for editing.

Note

  • For Enemy Wave Settings, only first element in the array will be taken in the account atm.
  • Its advisable to build a rocket tower at beginning
  • Zenject not yet used
  • No memory pooling added yet
  • Its just one single wave now