Always wanted to know more about the GPU pipe line, shader & webGL but too afraid to ask? Be afraid no more, you're at the right place.
- Avoir une seul func2, avec parametre optionels
- Highlight du code, meme dans un paragraphe (genre fond noir, et possiblement coloration syntaxique)
- log about 3D mesh
- log about lighting
- Speak more about translation, rotation, projection, matrices and stuff
- advanced shaders
- Test if it makes sense to offer random values and for loops in the creation of shape in order to have more generative (and fun) results
- check https://github.com/KhronosGroup/WebGL/blob/master/sdk/demos/webkit/resources/J3DI.js
- Preciser les variations dans les suffixes de fonction, genre
uniformMatrix4fv
- Don't speak much about quad (but just about triangle, and let them generalise)
- check if multiple VBO or just one with all info in