openborne - Open-source Bloodborne OpenGL reimplementation openborne is a Bloodborne reimplementation written in C++ and OpenGL. This reimplementation does not include the game files, as that is strictly against the game publishers policy and against the law. Simply put, openborne is an engine, the game files are entirely separate. openborne targets most mainstream operating systems such as Windows, Linux and Mac OS X. openborne has online support, but it does not connect to the main servers, but an emulated server which is hosted on a remote RamNode server. You may find the server emulator here: https://github.com/Openborne/bloodnet To install, you will need: - SDL1.2 - zlib - OpenGL 2.x+ Then, just type in: make make install and you should now have openborne compiled and installed.