In this lesson, we will learn how to turn our code into a library that can be used across JavaScript applications. By the end of the lesson you will be able to:
- Understand which part of our codebase can be used across applications.
- Understand how to encapsulate the functions we built.
- Learn about the
getState
method and how it works.
Use js/createStore.js
to follow along. Open index.html
to try out the code.
Let's look at the code that we wrote in the last section.
let state;
function reducer(state = { count: 0 }, action) {
switch (action.type) {
case 'INCREASE_COUNT':
return { count: state.count + 1 };
default:
return state;
}
};
function dispatch(action){
state = reducer(state, action);
render();
};
function render() {
let container = document.getElementById('container');
container.textContent = state.count;
};
dispatch({ type: '@@INIT' })
let button = document.getElementById('button');
button.addEventListener('click', () => {
dispatch({ type: 'INCREASE_COUNT' });
})
See that state
variable all the way at the top of our code? Remember,
that variable holds a representation of all of our data we need to display. So
it's not very good if this variable is global, and we can accidentally overwrite
simply by writing state = 'bad news bears'
somewhere else in our codebase.
Goodbye state.
We can solve this by wrapping our state in a function. (We will discuss a bit
later why we have named this function createStore
.)
function createStore() {
let state;
}
// ...
function dispatch(action) {
state = reducer(state, action);
render();
};
function render() {
let container = document.getElementById('container');
container.textContent = state.count;
};
Now if you reload the browser, you'll see an error pointing to where we are
dispatching our initial action; this is because the dispatch
function does
not have access to that declared state. Notice that render
won't have
access to our state either. At this point, we might be tempted to move
everything inside of our new function. However, the goal here is to include
only the code that would be common to all JavaScript applications inside the
function. We'll try to figure out exactly what we should move in the next
section.
We ultimately want our new function to become a function that all of our applications following the Redux pattern can use. To decide what our new function should be able to do, let's go back to our Redux fundamentals.
Action -> Reducer -> New State.
The function that goes through this flow for us is the dispatch
function. We
call dispatch
with an action, and it calls our reducer and returns to us a new
state. So let's move dispatch inside of our new method.
function createStore() {
let state;
// state is now accessible to dispatch
function dispatch(action) {
state = reducer(state, action);
render();
}
}
Note: You may notice that in the above code we made a closure. As you surely remember a JavaScript function has access to all the variables that were in scope at the time of its definition. This feature is called a closure since a function encloses or draws a protective bubble around the variables in its scope and carries those with it when invoked later.
As you see above, dispatch
is now private to our new function. But we'll need
to call the function when certain events happen in our application (eg. we might
want to call dispatch when a user clicks on a button). So we expose the method by
having our function return a JavaScript object containing the dispatch
method.
In Redux terms, this returned JavaScript object is called the store, so
we've named the method createStore
because that's what it does.
function createStore() {
let state;
function dispatch(action) {
state = reducer(state, action);
render();
};
return { dispatch };
};
Now, in order to access the dispatch
method, we will create a variable store
and set it equal to the result of calling createStore
. Because createStore
returns an object that contains the dispatch
method, we can now access the
method from store
. Let's modify the code where we dispatch the initial action
as follows:
let store = createStore();
store.dispatch({ type: '@@INIT' });
So now we have this object called a store which contains all of our application's
state. Right now we can dispatch actions that modify that state, but we need
some way to retrieve data from the store. To do this, our store should respond
to one other method, getState
. This method simply returns the state so we
can use it elsewhere in our application. We will also need to add getState
to the object our createStore
function returns.
function createStore() {
let state;
function dispatch(action) {
state = reducer(state, action);
render();
}
function getState() {
return state;
}
return {
dispatch,
getState
};
};
Now we can get our code working by changing render
to the following:
function render() {
let container = document.getElementById('container');
container.textContent = store.getState().count;
};
...and then updating our button event listener to use store.dispatch
:
let button = document.getElementById('button');
button.addEventListener('click', () => {
store.dispatch({ type: 'INCREASE_COUNT' });
})
All in all, with these changes, the code should look like the following:
function createStore() {
let state;
function dispatch(action) {
state = reducer(state, action);
render();
}
function getState() {
return state;
}
return {
dispatch,
getState
};
};
function reducer(state = { count: 0 }, action) {
switch (action.type) {
case 'INCREASE_COUNT':
return { count: state.count + 1 };
default:
return state;
}
};
function render() {
let container = document.getElementById('container');
container.textContent = store.getState().count;
};
let store = createStore();
store.dispatch({ type: '@@INIT' });
let button = document.getElementById('button');
button.addEventListener('click', () => {
store.dispatch({ type: 'INCREASE_COUNT' });
})
Our code is back to working. And it looks like we have a function called
createStore
which can work with any JavaScript application...almost.
We know that Redux works by having an action dispatched, which calls a
reducer, and then renders the view. Our createStore
's dispatch method does
that.
function dispatch(action) {
state = reducer(state, action);
render();
};
Notice, however, that we did not move the reducer
function into the
createStore
function. Take a look at it. This code is particular to our
application.
function reducer(state = { count: 0 }, action) {
switch (action.type) {
case 'INCREASE_COUNT':
return { count: state.count + 1 };
default:
return state;
}
};
We happen to have an application that increases a count. But we can imagine
applications that manage people's songs, their GitHub repositories, or their
contacts. So we want our dispatch
method to call a reducer every time an
action is dispatched. However, we don't want the createStore
function to
specify what that reducer is, or what it does. We want createStore
to be
generic enough for any JavaScript application. Instead, we should make the
reducer an argument to our createStore
function. Then we pass through our
reducer function when invoking the createStore
method.
function createStore(reducer) {
let state;
function dispatch(action) {
state = reducer(state, action);
render();
}
function getState() {
return state;
};
return {
dispatch,
getState
};
};
function reducer(state = { count: 0 }, action) {
switch (action.type) {
case 'INCREASE_COUNT':
return { count: state.count + 1 };
default:
return state;
}
}
function render() {
let container = document.getElementById('container');
container.textContent = store.getState().count;
};
let store = createStore(reducer) // createStore takes the reducer as an argument
store.dispatch({ type: '@@INIT' });
let button = document.getElementById('button');
button.addEventListener('click', () => {
store.dispatch({ type: 'INCREASE_COUNT' });
});
As you see above, createStore
takes the reducer as the argument. This sets the
new store's reducer as reducer
. When an action is dispatched, it calls the
reducer that we passed through when creating the store.
With this set up, we've got a fully functional store
, that encapsulates our
state and provides a controlled way to write (dispatch
) and retrieve
(getState
) information.
Every piece of code that would be common to any JavaScript application following
this pattern is wrapped inside of the createStore
function. Any code that is
particular to our application is outside that function.
What's particular to a specific application?
- How the DOM is updated in our
render
function - What events trigger a dispatch method
- How our state should change in response to different actions being dispatched.
These are all implemented outside of our createStore
function. What is generic
to each application following this pattern?
- That a call to
dispatch
should call a reducer, reassign the state, and render a change.
This is implemented inside the createStore
function.