Physically Based Graphics Ray Tracer
This is a ray tracer that implements path tracing and SPPM algorithms. It's written in C++ 11/14.
(Due to work reasons, this ray tracer will not be updated again.)
(Some images are just test images for now, so there will have some noise. Subsequent re-generation will be replaced with new images.)
What the hell is this? I don't know where I am wrong, the result is awful.