A wind simulation inspired from God of War wind and Ghost of Tsushima wind and grass talks.
The code is not awesome. It is for prototyping some techniques and learning DX11. I am open to feedback to improve the visuals or performance.
Read todo.txt for a glimpse of my plans about this project.
- Q : toggle wind type
- F : toggle move around
- WASD-Mouse : Move around
TODO write here the whole process that a frame does including the texture sizes and everything TODO post on Youtube and give the link here