Some code for Flexible Object Generator. This is for those who are interested of practical meta-programming in C++ (and not just some constexpr macro-like code).
- Install Ultimate++. Learn how to use the IDE.
- Add "fog" assembly and compile "Fog" package. Link symbolically the compiled executable to some of your PATH directories with the "fog" name.
- Add "foglib" assembly with paths to "foglib/examples" and "foglib/src". Run and compile WebGL.