- A 2D top-view game with bullet reflection and time control abilities
- Created with Unity 2019.4.2f1 and Visual Studio 2019
- You, as a player, should survive as long as you can by evading and reflecting enemy attacks.
- Player's movement is restricted to the boundary circle (shown as white thick outlined circle)
- Enemies spawn from all directions, and the spawn rate increase over time.
- There are three types of enemies:
- slow enemy - has a shield that can block upto two hits
- fast enemy - shoots a fast bullet with its projectory warning effect
- rocket enemy - shoots a slow moving rocket that explodes and deals AOE damage
- You can reflect bullets from slow & fast enemies by mouse left click.
- The bullets that are in reflection area are indicated with yellow color.
- Be careful not to try reflecting a rocket nearby. It will explode!
- You can slow down time by holding mouse right button. This will consume the gauge at the right.
- Kill an enemy by inducing enemy friendly fire
- Hit an enemy with a reflected bullet
- Explode a rocket with a reflected bullet