/Shrewd

A 2D top-view game with bullet reflection and time control abillities

Primary LanguageC#MIT LicenseMIT

Shrewd

  • A 2D top-view game with bullet reflection and time control abilities
  • Created with Unity 2019.4.2f1 and Visual Studio 2019

Overview

  • You, as a player, should survive as long as you can by evading and reflecting enemy attacks.
  • Player's movement is restricted to the boundary circle (shown as white thick outlined circle)
  • Enemies spawn from all directions, and the spawn rate increase over time.
  • There are three types of enemies:
  1. slow enemy - has a shield that can block upto two hits
  2. fast enemy - shoots a fast bullet with its projectory warning effect
  3. rocket enemy - shoots a slow moving rocket that explodes and deals AOE damage
  • You can reflect bullets from slow & fast enemies by mouse left click.
  • The bullets that are in reflection area are indicated with yellow color.
  • Be careful not to try reflecting a rocket nearby. It will explode!
  • You can slow down time by holding mouse right button. This will consume the gauge at the right.

How to gain score

  • Kill an enemy by inducing enemy friendly fire
  • Hit an enemy with a reflected bullet
  • Explode a rocket with a reflected bullet

Screen Shots

Title Gameplay1 Gameplay2 Score