Pinned Repositories
4-Dimensional-Object-Simulator
A Unity project that allows you to define 4-Dimensional points and lines to construct objects to then rotate/move them. In the end, you can see the intriguing shapes and movements they make when they are orthographically cast back down to 3D. This project was made for the Canada-Wide Science Fair 2018, winning the Perimeter Institute ISSYP prize.
Clabbers
A functional multiplayer card game made with UNET
CustomSpawns
A M&B:Bannerlord mod/API to allow for spawning troops and stacks independent of the games' main spawning schedules with custom AI and UX features added in.
Procedural-Spider
A project that aims to procedurally create spider objects with procedural animations and different behaviours
QNetwork-Wizards-of-Greed
QUnity
A library that makes development with Unity easier. Many libraries/addons that I make depend on or are included with this library . The library itself also depends on the QuestryGameGeneral Library, which is a general library for game development that I also work on and is included as a dll file within this project.
ragdoll
A 3D Parkour game with heavy physics elements and fun level design.
UnityDijkstraGridSystem
An implementation of my QUnity and QuestryGameGeneral library making use of the Dijkstra-Map feature to create a highly flexible grid system, so much so that you can even turn it into a non-Euclidean one! My library does not come with this release as this is just an example implementation - please acquire the library first also on my github page.
Virus-Eradicator-GGJ2020
A 2D adventure/challenge game about "repairing" viruses made during GGJ 2020. Sleep deprivation not included.
yello
A multiplayer pac-man clone with voice input, written with p5.js, websockets, and a concurrent Go server
OzanUrkmez's Repositories
OzanUrkmez/CustomSpawns
A M&B:Bannerlord mod/API to allow for spawning troops and stacks independent of the games' main spawning schedules with custom AI and UX features added in.
OzanUrkmez/UnityDijkstraGridSystem
An implementation of my QUnity and QuestryGameGeneral library making use of the Dijkstra-Map feature to create a highly flexible grid system, so much so that you can even turn it into a non-Euclidean one! My library does not come with this release as this is just an example implementation - please acquire the library first also on my github page.
OzanUrkmez/Procedural-Spider
A project that aims to procedurally create spider objects with procedural animations and different behaviours
OzanUrkmez/ragdoll
A 3D Parkour game with heavy physics elements and fun level design.
OzanUrkmez/Clabbers
A functional multiplayer card game made with UNET
OzanUrkmez/QUnity
A library that makes development with Unity easier. Many libraries/addons that I make depend on or are included with this library . The library itself also depends on the QuestryGameGeneral Library, which is a general library for game development that I also work on and is included as a dll file within this project.
OzanUrkmez/4-Dimensional-Object-Simulator
A Unity project that allows you to define 4-Dimensional points and lines to construct objects to then rotate/move them. In the end, you can see the intriguing shapes and movements they make when they are orthographically cast back down to 3D. This project was made for the Canada-Wide Science Fair 2018, winning the Perimeter Institute ISSYP prize.
OzanUrkmez/QNetwork-Wizards-of-Greed
OzanUrkmez/Virus-Eradicator-GGJ2020
A 2D adventure/challenge game about "repairing" viruses made during GGJ 2020. Sleep deprivation not included.
OzanUrkmez/Documentation
OzanUrkmez/DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
OzanUrkmez/go_exercises
some small exercise projects that I have done to further my understanding of the Go Programming Language
OzanUrkmez/golang-web-dev
OzanUrkmez/golang_templates_exercises
OzanUrkmez/ImageModifier
a python program for some operations on images such as fading or producing multiple copies undergoing a basic animation provided in the program.
OzanUrkmez/MD
Multiplayer co-operative dancing game with a C# Unity Client and a multi-threaded TCP Go Server. The project has been written at the sockets level
OzanUrkmez/MDClient
The C# Client of the MD game
OzanUrkmez/ML-Course-Exercises
Solutions to the exercises in Andrew Ng's ML course on Coursera
OzanUrkmez/NodeJS-Express-Exercises
A server and pages that combine some exercises that I have been doing to learn how to work with NodeJS and Express.
OzanUrkmez/procedural-terrain-generation
A Unity repo to host all my procedural generation efforts
OzanUrkmez/QuestryGameGeneral
A general-purpose library that is especially useful for game development in C#.
OzanUrkmez/space-ridder
I tend to copy sentences from PDFs a lot for note-taking. However, the copy-paste inserts \n characters and thus creates unneeded new lines in my larger note-taking software screen. This program works to alleviate that by getting rid of isolated \n characters. If \n is used twice in a row it is not deleted as this indicates a new paragraph for the way I take notes.
OzanUrkmez/strtok-implementation
I got bored so I decided to play around with some C
OzanUrkmez/Tetris
A Tetris command app written in C++
OzanUrkmez/that-npc
A game for ludum dare 47
OzanUrkmez/two-files-after-comparer
OzanUrkmez/WebDancer
A web app that, using the FFT analysis of a sound file, helps visualize the sound file. This is the base visual website for the WebDancer library, serving as an example implementation.
OzanUrkmez/YetAnotherGraphPlugin
A simple plugin for creating graph-like assets for Unreal Engine 4