/HexedProject

Hexed Underworld Project for GZDoom & Hexen

Primary LanguageC#


==> HEXED UNDERWORLD BY OZYMANDIAS81 <==


DESCRIPTION:

This project would be a sort of cross-over TC between all the piece-of-art things from "ULTIMA UNDERWORLD: THE STYGIAN ABYSS" (mostly) and Hexen, and inspired to original UW3 plot, RA Salvatore novels and Daggerfall too, using a limit removing port called GZDoom and its modern features.

It started back in 2014 while ripping all possible resources from the abandoned project "UGCK: The UW Game Construction Kit" by Kasper Fauerby, which was imho an intuitive and well-constructed editor, in order to recreate some sort of an innovative/ambitious CRPG-FPS for Hexen, mixing of stuff from both games and possibly adding new things.

Ultima Underworld (and its sequel UW2) can appear like an archeological repert today, but the story and the playability of these works were stunning in 1992: it was the first RPG game ever made with a similar-3d world with huge story and massive quantity of things to do.

Also someone says that iD Software took inspiration from the concept of the game itself in order to build the Wolfenstein 3d engine, especially its algorithm for textures.

If you are an estimator of Ultima's Saga, please visit all the Ultima Official WebSites + "www.reconstruction.voyd.net".


CREDITS:

Ultima Underworld: The Stygian Abyss by Blue Sky Productions - 1992 UGCK: The UW Game Construction Kit by Kasper Fauerby - 2004 Underworld Exporter for Unity by Hank Morgan - 2014 Sir Robin from ZDoom Forums with his fantastic UW1TC - 2022

and a special thank to Stephen Clark for its beautiful "Serpent: Resurrection" project which originally inspired me to do this amazing TC back in 2016.

EDITORS USED:

KNOWN PROBLEMS/LIMITS/BUGS:

TO ADD

LICENSE:

THIS REPOSITORY IS FOR DEVELOPMENT AND TESTING PURPOSES. CONTRIBUTIONS ARE WELCOME, BUT YOU ARE NOT ALLOWED TO USE ANY UN-RELEASED MATERIAL FOR YOUR OWN PROJECTS WITHOUT OUR PERMISSION!