PCfVW
Playing (video) games. Collecting wargames. (Walking+Skiing+Cycling+Camping) - (Cell phone+TV). Planning x (games + life). Coding & Modeling & Analytics.
Pinned Repositories
UnrealHTNGraphEditor
Graphical htn domain construction tool for Unreal Engine 4(UE4)
AIIDE-Planning-Papers
Links to AIIDE (Artificial Intelligence in Interactive Digital Entertainment) papers with "planning" in their title
Brutal-Classical-Planner
Higly optimized C++ strips-like planner for small problems
CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
Hierarchical-Planning-Workshop-Proceedings
HowTo-Test-UE4-HTNPlanner
Simple C++ Test of the HTN Planning Plugin of UE4.24.3
Planning-with-a-Fragment-of-Linear-Logic
Prolog Code + Paper for the 1993 AAAI Fall Symposium on Deduction in Non-Classical Logic
REGAI
Reusing Game Artificial Intelligence
Simple-HTN-Planner
PyHOP is a simple Hierarchical Task Network (HTN) planner written in Python; here is a C++ port of PyHop.
V4_12_MyProject_1
Unreal Engine 4 / Plugin / Blueprint nodes / Linear congruential random number generators
PCfVW's Repositories
PCfVW/Simple-HTN-Planner
PyHOP is a simple Hierarchical Task Network (HTN) planner written in Python; here is a C++ port of PyHop.
PCfVW/V4_12_MyProject_1
Unreal Engine 4 / Plugin / Blueprint nodes / Linear congruential random number generators
PCfVW/Brutal-Classical-Planner
Higly optimized C++ strips-like planner for small problems
PCfVW/HowTo-Test-UE4-HTNPlanner
Simple C++ Test of the HTN Planning Plugin of UE4.24.3
PCfVW/Hierarchical-Planning-Workshop-Proceedings
PCfVW/AIIDE-Planning-Papers
Links to AIIDE (Artificial Intelligence in Interactive Digital Entertainment) papers with "planning" in their title
PCfVW/CoverSystem
Real-Time Dynamic Cover System for Unreal Engine 4
PCfVW/Planning-with-a-Fragment-of-Linear-Logic
Prolog Code + Paper for the 1993 AAAI Fall Symposium on Deduction in Non-Classical Logic
PCfVW/REGAI
Reusing Game Artificial Intelligence