/spq-rs

Primary LanguageRustApache License 2.0Apache-2.0

spq

Crate Documentation

spq is a family of crates to help you process SPIR-V binary and assembly for Vulkan.

Crate Purpose
spq Crate Shader resource reflection, including descriptor bindings, pipeline inputs and outputs, specialization constants.
spq-core Crate Common structures and routines for SPIR-V IR analysis.
spq-spvasm Crate SPIR-V assembler and disassembler.

Commandline (CLI) tools are also provided for general use.

Crate Purpose
shader-reflect Crate Shader resource declaration reflector.
spq-dis Crate SPIR-V disassembler frontend. Drop-in replacement of spirv-dis.
spq-as Crate SPIR-V assembler frontend. Drop-in replacement of spirv-as.

What's different from other crates?

A lot of my works stand in an overlapping field of compilers and graphics systems, so I often have to work with weird or even corrupted SPIR-V binaries. Obviously, existing tools like rspirv and spirv-reflect are not designed for this. I then decided to develop my own toolkit, which is now the spq family.

Compared with spq, rspirv has more strict requirements on SPIR-V physical layout, which makes it impossible to process bad test cases for other projects. spirv-reflect is a broadly used reflection tool and it's a wrapper crate of Khronos' official SPIRV-Reflect tool. SPIRV-Reflect, however, was developed in pretty early days and it has some legacy bad designs (like a limit of 16 descriptors). SPIRV-Tools provides Khronos' official assembler and disassembler, while it's hard to be integrated to other Rust projects.

On the other hand, the tools in spq are more tolerant of the input quality. They don't check the semantics strictly to the spec. They won't stop processing unless there is a fatal structural problem making the input totally indecipherable. As a result, you might have to be familiar with the SPIR-V specification so that it serves you well, if you are developing other tools based on spq.

License

This project is licensed under either of

at your option.