Pinned Repositories
AppxrecipeBlender
Run as a post-build step in your Windows Runtime projects to merge in assets not tracked by the .vcxproj and to have more control over the file hierarchy in your package!
AWHK
Advanced Windowing HotKeys
DirectCompositionDirectX12Sample
A demonstration of DirectComposition and DirectX 12 interoperability
DOOM-3-BFG-DX11
A port of Doom 3 BFG Edition from OpenGL to DirectX 11
HTTP
A simple HTTP request parsing and response construction library.
jk2src
Jedi Knight II Source Code compiled in Visual Studio 2012 & Windows 8 SDK
jk3src
Jedi Knight III: Jedi Academy Source Code compiled for modern systems
q3d3d12
Quake III Arena: Ported to D3D12, Xbox One, HoloLens
Quake-III-Arena-D3D11
Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.
VFS
A virtual file-system library for games that supports GZ compression, Zip-FS and directory overloading (designed for mods, etc.)
PJayB's Repositories
PJayB/Quake-III-Arena-D3D11
Quake III Arena GPL Source Release for x64, Direct3D 11 and, optionally, for Windows 8.
PJayB/jk3src
Jedi Knight III: Jedi Academy Source Code compiled for modern systems
PJayB/AWHK
Advanced Windowing HotKeys
PJayB/q3d3d12
Quake III Arena: Ported to D3D12, Xbox One, HoloLens
PJayB/audiobook-merger
Merges separate flacs into a single audiobook
PJayB/bsp2obj
Converts Quake3-style BSPs to OBJs
PJayB/mkschroot
Utility script that assists in creating Debian schroots with sensible defaults
PJayB/MonoGame
One framework for creating powerful cross-platform games.
PJayB/tclap
Templatized C++ Command Line Parser mirror
PJayB/AudioEndPointLibrary
A library based on DefSound to provides access to Default Sound Devices.
PJayB/bspviewer
Load and view Quake 3 bsp map files
PJayB/DOOM-iOS
DOOM Classic for iOS Source Release
PJayB/emscripten-opengl-example
A simple example of using emscripten to transpile an OpenGL rendered Cube from C to JavaScript
PJayB/eon
A light, modern editor for your terminal that _doesn't_ want to be vim.
PJayB/fastbuild
High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
PJayB/freetype-gl
OpenGL text using one vertex buffer, one texture and FreeType
PJayB/git-p4
Copied from the git official repo with some specific fixes
PJayB/godot
Godot Engine – Multi-platform 2D and 3D game engine
PJayB/GtkRadiant
The open source, cross platform level editor for idtech games
PJayB/iortcw
Merge of ioquake3 features and fixes into RTCW code bases
PJayB/komorebi
A beautiful and customizable desktop manager for Linux
PJayB/libepoxy
Epoxy is a library for handling OpenGL function pointer management for you
PJayB/libid3bsp
Loads id Tech 3-era BSP files
PJayB/linux-conf
Personal utility scripts for setting up a new Linux box. Nothing to see here. Move along.
PJayB/lnwin
A Windows version of 'ln' that actually creates symlinks, to replace Cygwin/MSys2's dumb version
PJayB/MagicaVoxel_File_Writer
MagicaVoxel File Writer dependency free cpp class
PJayB/mlbuf
multiline buffer library
PJayB/rust-bindgen
Automatically generates Rust FFI bindings to C (and some C++) libraries.
PJayB/vox-format
Rust tools for the MagicaVoxel VOX file format.
PJayB/yaml-cpp
A YAML parser and emitter in C++