#Swift 3 Game Development - Second Edition This is the code repository for Swift 3 Game Development - Second Edition, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish.
About the Book
##Instructions and Navigation All of the code is organized into folders. Each folder starts with a number followed by the application name. For example, Chapter02.
The code will look like the following:
import SpriteKit
class GameScene: SKScene {
override func didMove(to view: SKView) {
}
}
This book uses the Xcode IDE, version 8.2.1 (Swift 3). If you use a different version of Xcode you will likely encounter syntax differences; Apple is constantly upgrading Swift’s syntax. You can use Xcode’s Edit > Convert > To Current Swift Syntax to update the code examples in this book to newer version of Xcode.
Visit https://developer.apple.com/xcode/ to download Xcode.
You will need an Apple developer account to integrate your apps with the Game Center and to submit your games to the App Store.
Note: Chapter 1 has no code as it is an introductory chapter and Chapter 11 has no code files present.
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