/Learning-LibGDX-Game-Development-Second-Edition

Code repository for Learning LibGDX Game Development- Second Edition, published by Packt Publishing

Primary LanguageHTMLMIT LicenseMIT

#Learning LibGDX Game Development- Second Edition

This is the code repository for Learning LibGDX Game Development- Second Edition, published by Packt. It contains all the supporting project files necessary to work through the book from start to finish.

##Instructions and Navigation All of the code is organized into folders. Each folder starts with Chapter followed by Chapter Number. For Example, Chapter 2. The Chapter 1 not contains any code it's for setting up the system environment.

Each Chapter contains lots of code. You will see code something similler to the following:

<config>
	<executableName>${app.executable}</executableName>
		<mainClass>${app.mainclass}</mainClass>
			<os>ios</os>
			<arch>thumbv7</arch>
			<target>ios</target>
			<iosInfoPList>Info.plist.xml</iosInfoPList>
		<resources>
			<resource>
				<directory>../android/assets</directory>
				<includes>
					<include>**</include>
				</includes>
				<skipPngCrush>true</skipPngCrush>
			</resource>
			<resource>
				<directory>data</directory>
			</resource>
		</resources>
	<forceLinkClasses>
		<pattern>com.badlogic.gdx.scenes.scene2d.ui.*</pattern>
	</forceLinkClasses>
	<libs>
		<lib>libs/ios/libgdx.a</lib>
		<lib>libs/ios/libObjectAL.a</lib>
	</libs>
	<frameworks>
		<framework>UIKit</framework>
		<framework>OpenGLES</framework>
		<framework>QuartzCore</framework>
		<framework>CoreGraphics</framework>
		<framework>OpenAL</framework>
		<framework>AudioToolbox</framework>
		<framework>AVFoundation</framework>
	</frameworks>
</config>

##Related Entity Framework Products:

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