Pinned Repositories
AdversarialNetsPapers
The classical papers and codes about generative adversarial nets
deepbayes-2018
Seminars DeepBayes Summer School 2018
DLInterview
Deep Learning Interview 深度学习面试题目汇总
EEG-Microstate-Clustering-Algorithm-Based-on-Spatial-Patterns-and-Deep-Autoencoder
glsl
glsl examples
GLSLHighlight
This is a GLSL4.3 syntax highlighter extension to the Visual Studio.
gpu-fluid
High performance OpenGL fluid solver in C++
GraphEmbedding
Implementation and experiments of graph embedding algorithms.deep walk,LINE(Large-scale Information Network Embedding),node2vec,SDNE(Structural Deep Network Embedding),struc2vec
hosts
镜像:https://coding.net/u/scaffrey/p/hosts/git
Panshihao's Repositories
Panshihao/AdversarialNetsPapers
The classical papers and codes about generative adversarial nets
Panshihao/deepbayes-2018
Seminars DeepBayes Summer School 2018
Panshihao/DLInterview
Deep Learning Interview 深度学习面试题目汇总
Panshihao/EEG-Microstate-Clustering-Algorithm-Based-on-Spatial-Patterns-and-Deep-Autoencoder
Panshihao/glsl
glsl examples
Panshihao/GLSLHighlight
This is a GLSL4.3 syntax highlighter extension to the Visual Studio.
Panshihao/gpu-fluid
High performance OpenGL fluid solver in C++
Panshihao/GraphEmbedding
Implementation and experiments of graph embedding algorithms.deep walk,LINE(Large-scale Information Network Embedding),node2vec,SDNE(Structural Deep Network Embedding),struc2vec
Panshihao/hosts
镜像:https://coding.net/u/scaffrey/p/hosts/git
Panshihao/incremental-fluids
Simple, single-file fluid solvers for learning purposes
Panshihao/LearnOpenGL
Code repository of all OpenGL tutorials found at https://learnopengl.com
Panshihao/mne-cpp
MNE-CPP: A Framework for Electrophysiology
Panshihao/Neural-representations-of-the-real-world-size-of-symbols
Code for manuscript "Neural representation of real-world size for symbols: divergent temporal courses and consistent neural activity"
Panshihao/osgProjs
osgearth dome
Panshihao/osgQTWidget
集成osg到qt的一个widget中
Panshihao/osgRecipes
OpenSceneGraph (OSG) Recipes
Panshihao/osgtoy
Toys for the OpenSceneGraph
Panshihao/Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
Panshihao/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Panshihao/qu3e
Lightweight and Simple 3D Open Source Physics Engine in C++
Panshihao/Simple_GLSL_Shader_Example
A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.
Panshihao/tutorials
This holds the tutorials for GameTutorials.com
Panshihao/Water_Simulation
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pressure based approach for the surface calculation.