/FZero-Unity-Tests

Tests for F-Zero GX file formats

Primary LanguageC#

FZeroGXEditor

F-Zero GX Course Editor

This editor reads and displays all of the info in a coli file that we understand currently. There is a save feature that will update the coli file with updated values changed from Unity's inspector. Currently, only checkpoint and object edits are saved.

Dependencies

Instructions

  1. Use GCRebuilder to extract game files from an F-Zero GX iso
    • Move contents within root folder into Assets/GameData
  2. Open the project in Unity
  3. Load the Scene file (Scenes/Editor.unity)
  4. Use the "CourseLoader" object to select and load a course

Research

Here's a coli excel file for course03 (Mute City Serial Gaps) that's almost fully labelled using discovered patterns and offsets: http://www.mediafire.com/view/4a9mnychlndc7eb/stage_03_00000000-00035B97.xlsx