FZeroGXEditor
This editor reads and displays all of the info in a coli file that we understand currently. There is a save feature that will update the coli file with updated values changed from Unity's inspector. Currently, only checkpoint and object edits are saved.
Dependencies
- FZeroGXTools (included in this repository)
Instructions
- Use GCRebuilder to extract game files from an F-Zero GX iso
- Move contents within root folder into Assets/GameData
- Open the project in Unity
- Load the Scene file (Scenes/Editor.unity)
- Use the "CourseLoader" object to select and load a course
Research
Here's a coli excel file for course03 (Mute City Serial Gaps) that's almost fully labelled using discovered patterns and offsets: http://www.mediafire.com/view/4a9mnychlndc7eb/stage_03_00000000-00035B97.xlsx