Pinned Repositories
ACM-2014-Solutions
All problem statements of the CERC Warsaw 2014 Contest. Solutions coming for the problems - currently only in C++.
AquariumMayhem
Aquarium Simulation using Nvidia Flex and Unreal Engine 4.16.0
CompileTimeHashedString
Implementation of a compile-time hashed string based in the method presented by Stefan Reinalter in Game Engine Gems 3 "Compile-Time String Hashing in C++"
CrystallineBox
A rendering engine to research the relatively new Vulkan and D3D12 rendering APIs and other IHV features (Path tracing, NVidia mesh & task shaders).
CVector
A custom vector implementation in C++ that can be used as a replacement for std::vector
RustySpark
RustySpark is the Rust equivalent to the game engine subsystems of the Spark (C++) project. It shall serve as a research basis to check if Rust can compete with C++ game idioms and techniques.
Smithy-SystemTrayHelper
Smithy is a small system tray application using the WinAPI to automate common tasks configurable by JSON files.
Spark
Spark-X
Spark-X is a tool used to measure execution time of other executables (used for reliable cross-language benchmarks)
ParzivalSec's Repositories
ParzivalSec/Spark
ParzivalSec/CrystallineBox
A rendering engine to research the relatively new Vulkan and D3D12 rendering APIs and other IHV features (Path tracing, NVidia mesh & task shaders).
ParzivalSec/RustySpark
RustySpark is the Rust equivalent to the game engine subsystems of the Spark (C++) project. It shall serve as a research basis to check if Rust can compete with C++ game idioms and techniques.
ParzivalSec/Smithy-SystemTrayHelper
Smithy is a small system tray application using the WinAPI to automate common tasks configurable by JSON files.
ParzivalSec/AquariumMayhem
Aquarium Simulation using Nvidia Flex and Unreal Engine 4.16.0
ParzivalSec/CompileTimeHashedString
Implementation of a compile-time hashed string based in the method presented by Stefan Reinalter in Game Engine Gems 3 "Compile-Time String Hashing in C++"
ParzivalSec/CVector
A custom vector implementation in C++ that can be used as a replacement for std::vector
ParzivalSec/Spark-X
Spark-X is a tool used to measure execution time of other executables (used for reliable cross-language benchmarks)
ParzivalSec/ACM-2014-Solutions
All problem statements of the CERC Warsaw 2014 Contest. Solutions coming for the problems - currently only in C++.
ParzivalSec/IntoTechUnity
ParzivalSec/CanvasTetris
A HTML5 canvas based tetris game for a study project
ParzivalSec/EvoGenAlgorithms
ParzivalSec/FlippyBard
Flippy Bard is a JS / HTML5 Flappy Bird Clone done for an uniseristy assignment (without a Canvas allowed - Booo)
ParzivalSec/inih
This is a header only C++ version of inih.
ParzivalSec/JavaDesignPatterns
ParzivalSec/Knot
Collection of development support tooling for game development and other software projects.
ParzivalSec/Kraken
Kraken is a tooling helper to manage multiple projects with customizable commands via the system tray.
ParzivalSec/MasterThesis_ProjectSpark
Master thesis about a modular game engine in Rust and how it comapres to C++ peformancewise and ergonomically
ParzivalSec/MGS-Papers
Papers I had to write in the MGS course at university
ParzivalSec/ProcWorld
Procedural terrain techdemo using OpenGL and compute shaders
ParzivalSec/RavenPhysics
RavenPhysics is a particle engine implementation done during my studies at the UAS Technikum Wien. It was created following the book "Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game" by Ian Millington
ParzivalSec/Unity-Enhancements-Workshop
The workshop "How to not get killed by 1000 paper cuts - Unity enhancements for small teams" is targeted for small teams working with the Unity engine.