Merge Medieval

Game Genre

Merge Puzzle - Strategy Game

Perspective And Graphic

Fixed 3rd Person Camera - portrait view scales with screen size

Reference

Merge Monster - Voodoo Co.

Core

The game area is a board that 8x8 cell size grid.

There are 3 type of screen for playing

  • Battle screen
  • Merge and battle formation determination screen
  • Purchase screen

These 3 screens can be changed any time before battle get started. After the battle, there would be 2 type of output: won or lost.
So player must choose well for any situation.

Goal

There are 5 level for now. But if player can arrive last level, game will get into an endless loop.

1

Development Process


Classes are one by one seperated for any responsibilities. SOLID and OOP principles are used.

  • Multi-dimentional arrays are used for grid system.
  • Interface classes are used for character generation.
  • Events, inheritance and abstract classes are used for battle system.
  • Scriptable objects are used for level system.
  • Player prefs are used for gold and level save.

TEAM


Berat ŞAHİN / 3D Artist - Human Model and Environment Designer
Damla Akkaya SAROĞLU / 3D Artist - Dragon Model and Animation Designer
Reyhan ÇAKIR / 2D Artist - Logo and UI Designer

Cengizhan Arda ERDOĞAN / Game Developer
Furkan ELMAS / Game Developer
Okan CANPOLAT / Game Developer

DemoVideo_Trim.mp4