Loot-System
A loot system inspired by Scavenge and Survive
Functions
AddDynamicLoot(objectid, label[MAX_LOOT_DESCRIPTION], Float:X, Float:Y, Float:Z, InteriorID = -1, WorldID = -1)
DeleteDynamicLoot(LootID, deleterid = INVALID_PLAYER_ID)
CreateDynamicLoot(id, objectid, label[MAX_LOOT_DESCRIPTION], Float:X, Float:Y, Float:Z, InteriorID = -1, WorldID = -1)